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- Impact of Technology in Gaming Regulation
- By:
- Steve Toneguzzo
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- The Australian market has moved from
- prohibition ->
- managed liberalization ->
- market saturation ->
- stagnation given limited growth opportunities, public repercussions and
other factors such as smoking bans.
- Revenue, profits, and ultimately taxation will not grow unless there is
change.
- The “Australian story” is a good case-study for global market change.
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- Increased revenue through M&A domestically and internationally and
loyalty marketing.
- Increased profit margins through free cash-flow and a reduction in
operating and capital expenses.
- Increased competitiveness through more efficient and consistent
regulation to facilitate reduced time to market and regulatory
overheads.
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- Majority of gaming revenue (tax)
derived from technology
assisted gambling.
- I.T. systems are used to:
- generate,
- change,
- store,
- secure,
- time-stamp and transport data, and
- to manage enterprise assets.
- Integrity of the data matters!
- Traditional audit not adequate: SOX404.
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- Enterprise wide applications (e.g. player loyalty, cage and marker
systems, slot systems, etc).
- Data warehousing:
- Jurisdiction?
- Privacy / data sharing / access?
- Applications:
- Impact of regulatory delays on enterprise-wide approval?
- Impact of Inconsistent regulations?
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- Cashless = free cash-flow and reduced operating costs.
- Networked = reduced capital costs and operating costs.
- Operators take an increased interest / ownership of gaming technology:
In-house development.
- Greater emphasis on quality.
- Future = Enterprise-wide, Systems based Gaming.
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- Consistency in standards, enforcement and reciprocal recognition driven
by multinationals.
- Economies of scale = Redundancy in regulatory oversight = Reduce
regulatory O/H.
- Emphasis on technology assisted gambling, business operations and
regulation.
- Risk-based testing.
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